Google didn’t announce a new gaming console this week, and executives from the company would tell you that’s the whole point.
You don’t have to worry about your gaming PC being fast enough, because Google will make sure you have all the power you need.
So many game designers and developers got their start because gaming used to be wide open for experimentation and creation once you purchased and installed a game.
How will a game be saved for future players, or even just for the historical record, when no one but Google has a copy of its code? Even if the developer were to release the code later, would anyone but Google be able to run it without the custom hardware that drives Stadia?
Platforms like Stadia ask us to give up even more control of our history than we have previously, and there’s no guarantee Google will care about the games released for the platform in five years, much less 50.
The entire video lays out the context of this test, and this is of course not the final word about how much of a problem latency will be for Stadia games, but it’s a sobering reminder that streaming can and will slow down response time.
The lack of cheating in multiplayer games and the ability to launch a game without a huge download are big advantages that Google and other streaming companies can bring to the table, but it’s hard to overestimate how much flexibility and even creativity we’ll lose in this sort of system.
This article was summarized automatically with AI / Article-Σ ™/ BuildR BOT™.