In the mirrorworld, a virtual building will have volume, a virtual chair will exhibit chairness, and a virtual street will have layers of textures, gaps, and intrusions that all convey a sense of “Street.”
At first, the mirrorworld will appear to us as a high-resolution strata of information overlaying the real world.
In 2016, GE recast itself as a “Digital industrial company,” which it defines as “The merging of the physical and digital worlds.” Which is another way of saying it is building the mirrorworld.
For the mirrorworld to come fully online, we don’t just need everything to have a digital twin; we also need to build a 3D model of physical reality in which to place those twins.
“Mirrorworlds immerse you without removing you from the space. You are still present, but on a different plane of reality. Think Frodo when he puts on the One Ring. Rather than cutting you off from the world, they form a new connection to it,” writes Keiichi Matsuda, former creative director for Leap Motion, a company that develops hand-gesture technology for AR. The full blossoming of the mirrorworld is waiting for cheap, always-on wearable glasses.
The mirrorworld will be a world governed by light rays zipping around, coming into cameras, leaving displays, entering eyes, a never-ending stream of photons painting forms that we walk through and visible ghosts that we touch.
In the mirrorworld too, virtual bots will become embodied; they’ll get a virtual, 3D, photorealistic shell, whether machine, animal, human, or alien.
This article was summarized automatically with AI / Article-Σ ™/ BuildR BOT™.